EVOby Alatic
Independent combat research

Instinct.Built throughexperience.

A Minecraft combat AI.
Learning one fight at a time.

Scroll to discover ↓Interactive study / 001

Timing. Distance.
The decision
in between.

Good combat is more than a fast reaction. It's knowing when to close the gap, when to hold, and when to change your approach.

EVO is Alatic’s experiment in learning those decisions from gameplay. Recorded fights become training evidence. New models are tested against the last version before they’re released.

01 / Record

Every exchange
leaves a trace.

Movement, timing and outcomes. The raw material is what actually happened in the game.

02 / Train

Experience becomes
a new candidate.

Offline training turns recorded gameplay into learned weights. The current model stays intact.

03 / Review

Better is something
you have to prove.

Compare the candidate. Inspect the regressions. A model only replaces its parent after review.

The score.
When it’s ready.

Verified aggregate results will appear here.
No public evaluation batch has been released yet.

Match win rate—
Kill / death ratio—
Evaluated matches—

Public results only. Player identities, recordings and model files stay private.

Still learning.EVO↗